Quake Live Scripting

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Quake Live Scripting

Postby mick05 » 10 Dec 2009 12:54

Forky's Rocket Jump Script
For perfect rocket jump timing, everytime

Code: Select all
seta rjump "+moveup; +attack; wait 5; -attack; -moveup"
bind key "vstr rjump"


where key is replaced with an actual key

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Cycle Scripting

Example 1
Code: Select all
// change models for when streaming/playing
bind key "vstr modelx"
seta modelx "vstr model0"
seta model0 "cg_forceEnemyModel sarge/2; model mynx; set modelx vstr model1"
seta model1 "cg_forceEnemyModel keel/bright; model keel/bright; set modelx vstr model0"


where key is replaced with an actual key

Example 2
Code: Select all
// scrolls my name into different color styles
bind key "vstr smiley"
seta smiley "vstr smile2"
seta smile4 "name ^1mick^7zerofive ; set smiley vstr smile0"
seta smile3 "name ^3mick^7zerofive ; set smiley vstr smile4"
seta smile2 "name ^6mick^7zerofive ; set smiley vstr smile3"
seta smile1 "name ^2mick^7zerofive ; set smiley vstr smile2"
seta smile0 "name ^4mick^7zerofive ; set smiley vstr smile1"


where key is replaced with an actual key

Example 3
Code: Select all
// scrolls through D: smiley into different color eyes
bind key "vstr pantsx"
seta pantsx "vstr pants0"
seta pants0 "say ^7D^4:;set pantsx vstr pants1"
seta pants1 "say ^7D^3:;set pantsx vstr pants2"
seta pants2 "say ^7D^9:;set pantsx vstr pants3"
seta pants3 "say ^7D^6:;set pantsx vstr pants4"
seta pants4 "say ^7D^2:;set pantsx vstr pants0"


where key is replaced with an actual key


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Combining Functions Scripts

Example 1
Code: Select all
// all weapons have normal fov, except gauntlet gives me slightly better FOV
bind 1 "weapon 1;cg_fov 120"
bind 2 "weapon 2;cg_fov 110"
bind 3 "weapon 4;cg_fov 110"
bind 5 "weapon 5;cg_fov 110"
bind 6 "weapon 6;cg_fov 110"
bind 7 "weapon 7;cg_fov 110"
bind 8 "weapon 8;cg_fov 110"
bind 9 "weapon 9;cg_fov 110"


Example 2
Code: Select all
// will make me say in all chat 'whatsup?' while jumping
bind key "say whatsup?;+moveforward"



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Spam/Say Scripts

Code: Select all
// straight forward say bind
bind p "say ^5Join the Aus/NZ Duel Comp! ^7www.^34seasonsgaming.^7com ^5Register Today"



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Team Item Timing (please this does not work in duel)

http://www.users.on.net/Mike.j/ctimer.zip

read the read me carefully


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User Misc Scripts

Forky's script for sensitive mwheels
Code: Select all
//Takes three clicks of the mwheel to change weapon, prevents accidental weapon changes.
//01
set weap_01n "set WeapN vstr weap_02n ;set WeapP vstr weap_02p;Weapon 7" //change weapon 7 to the command of your choice.
set weap_01p "set WeapN vstr weap_02n ;set WeapP vstr weap_02p;Weapon 5" //change weapon 5 to the command of your choice.
//02
set weap_02n "set WeapN vstr weap_03n ;set WeapP vstr weap_02p;"
set weap_02p "set WeapN vstr weap_02n ;set WeapP vstr weap_03p;"
//03
set weap_03n "set WeapN vstr weap_01n ;set WeapP vstr weap_02p;"
set weap_03p "set WeapN vstr weap_02n ;set WeapP vstr weap_01p;"
//inti
set WeapN vstr weap_01n
set WeapP vstr weap_01p

//bind mwheel to script
bind mwheeldown "vstr WeapP"
bind mwheelup "vstr WeapN"


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Mute chat script

Code: Select all
bind j "vstr srsfacex"
seta srsfacex "vstr srsface0"
seta srsface0 "say srsfase on glhf; cg_teamchatsonly 1; set srsfacex vstr srsface1"
seta srsface1 "say srsfase off gg; cg_teamchatsonly 0; set srsfacex vstr srsface0"


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Junkyard's brightness/Gamma Script

Code: Select all
//Gamma Script
echo "^1Gamma Script Activated"
echo "^2F8 raises gamma"
echo "^2F7 lowers gamma"

SET gamma00 "SET r_gamma 0.0; SET gammaDown Vstr gamma30; SET gammaUp Vstr gamma01; ECHO ^7Gamma ^10.0"
SET gamma01 "SET r_gamma 0.1; SET gammaDown Vstr gamma00; SET gammaUp Vstr gamma02; ECHO ^7Gamma ^10.1"
SET gamma02 "SET r_gamma 0.2; SET gammaDown Vstr gamma01; SET gammaUp Vstr gamma03; ECHO ^7Gamma ^10.2"
SET gamma03 "SET r_gamma 0.3; SET gammaDown Vstr gamma02; SET gammaUp Vstr gamma04; ECHO ^7Gamma ^10.3"
SET gamma04 "SET r_gamma 0.4; SET gammaDown Vstr gamma03; SET gammaUp Vstr gamma05; ECHO ^7Gamma ^10.4"
SET gamma05 "SET r_gamma 0.5; SET gammaDown Vstr gamma04; SET gammaUp Vstr gamma06; ECHO ^7Gamma ^10.5"
SET gamma06 "SET r_gamma 0.6; SET gammaDown Vstr gamma05; SET gammaUp Vstr gamma07; ECHO ^7Gamma ^10.6"
SET gamma07 "SET r_gamma 0.7; SET gammaDown Vstr gamma06; SET gammaUp Vstr gamma08; ECHO ^7Gamma ^10.7"
SET gamma08 "SET r_gamma 0.8; SET gammaDown Vstr gamma07; SET gammaUp Vstr gamma09; ECHO ^7Gamma ^10.8"
SET gamma09 "SET r_gamma 0.9; SET gammaDown Vstr gamma08; SET gammaUp Vstr gamma10; ECHO ^7Gamma ^10.9"
SET gamma10 "SET r_gamma 1.0; SET gammaDown Vstr gamma09; SET gammaUp Vstr gamma11; ECHO ^7Gamma ^11.0"
SET gamma11 "SET r_gamma 1.1; SET gammaDown Vstr gamma10; SET gammaUp Vstr gamma12; ECHO ^7Gamma ^11.1"
SET gamma12 "SET r_gamma 1.2; SET gammaDown Vstr gamma11; SET gammaUp Vstr gamma13; ECHO ^7Gamma ^11.2"
SET gamma13 "SET r_gamma 1.3; SET gammaDown Vstr gamma12; SET gammaUp Vstr gamma14; ECHO ^7Gamma ^11.3"
SET gamma14 "SET r_gamma 1.4; SET gammaDown Vstr gamma13; SET gammaUp Vstr gamma15; ECHO ^7Gamma ^11.4"
SET gamma15 "SET r_gamma 1.5; SET gammaDown Vstr gamma14; SET gammaUp Vstr gamma16; ECHO ^7Gamma ^11.5"
SET gamma16 "SET r_gamma 1.6; SET gammaDown Vstr gamma15; SET gammaUp Vstr gamma17; ECHO ^7Gamma ^11.6"
SET gamma17 "SET r_gamma 1.7; SET gammaDown Vstr gamma16; SET gammaUp Vstr gamma18; ECHO ^7Gamma ^11.7"
SET gamma18 "SET r_gamma 1.8; SET gammaDown Vstr gamma17; SET gammaUp Vstr gamma19; ECHO ^7Gamma ^11.8"
SET gamma19 "SET r_gamma 1.9; SET gammaDown Vstr gamma18; SET gammaUp Vstr gamma20; ECHO ^7Gamma ^11.9"
SET gamma20 "SET r_gamma 2.0; SET gammaDown Vstr gamma19; SET gammaUp Vstr gamma21; ECHO ^7Gamma ^12.0"
SET gamma21 "SET r_gamma 2.1; SET gammaDown Vstr gamma20; SET gammaUp Vstr gamma22; ECHO ^7Gamma ^12.1"
SET gamma22 "SET r_gamma 2.2; SET gammaDown Vstr gamma21; SET gammaUp Vstr gamma23; ECHO ^7Gamma ^12.2"
SET gamma23 "SET r_gamma 2.3; SET gammaDown Vstr gamma22; SET gammaUp Vstr gamma24; ECHO ^7Gamma ^12.3"
SET gamma24 "SET r_gamma 2.4; SET gammaDown Vstr gamma23; SET gammaUp Vstr gamma25; ECHO ^7Gamma ^12.4"
SET gamma25 "SET r_gamma 2.5; SET gammaDown Vstr gamma24; SET gammaUp Vstr gamma26; ECHO ^7Gamma ^12.5"
SET gamma26 "SET r_gamma 2.6; SET gammaDown Vstr gamma25; SET gammaUp Vstr gamma27; ECHO ^7Gamma ^12.6"
SET gamma27 "SET r_gamma 2.7; SET gammaDown Vstr gamma26; SET gammaUp Vstr gamma28; ECHO ^7Gamma ^12.7"
SET gamma28 "SET r_gamma 2.8; SET gammaDown Vstr gamma27; SET gammaUp Vstr gamma29; ECHO ^7Gamma ^12.8"
SET gamma29 "SET r_gamma 2.9; SET gammaDown Vstr gamma28; SET gammaUp Vstr gamma30; ECHO ^7Gamma ^12.9"
SET gamma30 "SET r_gamma 3.0; SET gammaDown Vstr gamma29; SET gammaUp Vstr gamma00; ECHO ^7Gamma ^13.0"

//The following strings define the expected default gamma as 1.0
//Change these to the Vstr gammaXX above and below your default gamma.

SET gammaUp "Vstr gamma11"
SET gammaDown "Vstr gamma09"

//E.g. My default gamma is 2.2, so I:
//SET gammaUp "Vstr gamma21" and
//SET gammaDown "Vstr gamma23"

BIND F7 "Vstr gammaDown"
BIND F8 "Vstr gammaUp"


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Spawn Locations Practice Script
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Re: Quake Live Scripting

Postby condiments » 05 Jul 2010 16:54

Simple binds for calling map votes using the numpad.

bind KP_HOME "callvote map qztourney7" // 7
bind KP_PGUP "callvote map qztourney9" // 9
bind KP_RIGHTARROW "callvote map qzdm6" // 6
bind KP_END "callvote map ztntourney1" // 1
bind KP_PGDN "callvote map qzdm13" // 13
bind kp_5 "say map? :)" // 5
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Re: Quake Live Scripting

Postby 500_babies » 05 Jul 2010 18:44

what about having fov set for each weapon so that i can use scroll and it changes for each weapon? (when i use lg i press Q to get to roacket then scroll up but the fov doesnt change)
is there just a way to have it change for a certain weapong or is it only able to be achieved by bind?
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Re: Quake Live Scripting

Postby rkng » 05 Jul 2010 18:50

These are my weapon scripts as well as my RJ and zoom scripts.

Code: Select all
set rj         "+moveup; +attack; wait 2; -moveup; -attack"

set zoomin      "cg_fov 64; bind mouse2 vstr zoomout; sensitivity 0.8"
set zoomout      "vstr currentstate; sensitivity 1.05; bind mouse2 vstr zoomin"

set fov1         "cg_fov 110"
set fov2         "cg_fov 103"
set fov3         "cg_fov 96"

set sensitivity1      "sensitivity 1.05"

set accel1      "cl_mouseaccel 2.00; wait; cl_mouseacceloffset 14"
set accel2      "cl_mouseaccel 2.00; wait; cl_mouseacceloffset 22"

set gauntlet      "weapon 1;  vstr fov1; vstr sensitivity1; vstr accel1; bind mouse2 vstr zoomin; set currentstate vstr fov1"
set mg         "weapon 2;  vstr fov3; vstr sensitivity1; vstr accel2; bind mouse2 vstr zoomin; set currentstate vstr fov3"
set sg         "weapon 3;  vstr fov3; vstr sensitivity1; vstr accel2; bind mouse2 vstr zoomin; set currentstate vstr fov3"
set gl         "weapon 4;  vstr fov2; vstr sensitivity1; vstr accel1; bind mouse2 vstr zoomin; set currentstate vstr fov2"
set rl         "weapon 5;  vstr fov2; vstr sensitivity1; vstr accel1; bind mouse2 vstr rj; set currentstate vstr fov2"
set lg         "weapon 6;  vstr fov3; vstr sensitivity1; vstr accel2; bind mouse2 vstr zoomin; set currentstate vstr fov3"
set rg         "weapon 7;  vstr fov3; vstr sensitivity1; vstr accel2; bind mouse2 vstr zoomin; set currentstate vstr fov3"
set pg         "weapon 8;  vstr fov2; vstr sensitivity1; vstr accel1; bind mouse2 vstr rj; set currentstate vstr fov2"
set bfg         "weapon 9;  vstr fov2; vstr sensitivity1; vstr accel1; bind mouse2 vstr rj; set currentstate vstr fov2"
set ng         "weapon 11; vstr fov2; vstr sensitivity1; vstr accel1; bind mouse2 vstr zoomin; set currentstate vstr fov2"
set pm         "weapon 12; vstr fov2; vstr sensitivity1; vstr accel1; bind mouse2 vstr zoomin; set currentstate vstr fov2"
set cg         "weapon 13; vstr fov2; vstr sensitivity1; vstr accel1; bind mouse2 vstr zoomin; set currentstate vstr fov3"
GrotesK wrote:i think the problem with his casting is that he excels where a caster generally shouldnt eg. being a redneck hillbilly deadshit moron.
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Re: Quake Live Scripting

Postby 500_babies » 07 Jul 2010 09:32

rkng if i used this in my cfg does that mean it changes to the fov i want when i cahnge to that weapon?

Code: Select all
set fov1         "cg_fov 130"
set fov2         "cg_fov 110"
set fov3         "cg_fov 100"

set gauntlet   "weapon 1;  vstr fov3"
set mg         "weapon 2;  vstr fov3"
set sg         "weapon 3;  vstr fov3"
set gl         "weapon 4;  vstr fov2"
set rl         "weapon 5;  vstr fov1"
set lg         "weapon 6;  vstr fov2"
set rg         "weapon 7;  vstr fov2"
set pg         "weapon 8;  vstr fov2"
set bfg        "weapon 9;  vstr fov2"
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Re: Quake Live Scripting

Postby capitalisamsux » 07 Jul 2010 15:18

that depends on the rest of your cfg, rking is using vstr (alias) for weapon/fov/zoom/sens/accel/sex penetration, but if fov is all you want then just -
bind <key> "weapon 1; cg_fov 100"
bind <key> "weapon 2; cg_fov 101"
123 etc
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Re: Quake Live Scripting

Postby rkng » 07 Jul 2010 21:50

500_babies wrote:rkng if i used this in my cfg does that mean it changes to the fov i want when i cahnge to that weapon?

Code: Select all
set fov1         "cg_fov 130"
set fov2         "cg_fov 110"
set fov3         "cg_fov 100"

set gauntlet   "weapon 1;  vstr fov3"
set mg         "weapon 2;  vstr fov3"
set sg         "weapon 3;  vstr fov3"
set gl         "weapon 4;  vstr fov2"
set rl         "weapon 5;  vstr fov1"
set lg         "weapon 6;  vstr fov2"
set rg         "weapon 7;  vstr fov2"
set pg         "weapon 8;  vstr fov2"
set bfg        "weapon 9;  vstr fov2"

That'd work but it might be easier to do it the way capitalisamsux says. The reason I use vstr for cg_fov, cl_mouseaccel and sensitivity is because it means I only have to change the value once as opposed to multiple times.

I wish scripting was more flexible though :/
GrotesK wrote:i think the problem with his casting is that he excels where a caster generally shouldnt eg. being a redneck hillbilly deadshit moron.
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Re: Quake Live Scripting

Postby 500_babies » 08 Jul 2010 09:16

like i said earlier its mainly about the lg (i dont have lg bound so i go to rocket and then scroll up to lg)
so binding it wont change the fov...
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Re: Quake Live Scripting

Postby Miicah » 08 Jul 2010 18:46

500_babies wrote:like i said earlier its mainly about the lg (i dont have lg bound so i go to rocket and then scroll up to lg)
so binding it wont change the fov...


wot
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Re: Quake Live Scripting

Postby 500_babies » 09 Jul 2010 08:32

i will say it slower
I DO NOT HAVE THE LAER GUN BOUND TO A BUTTON... I PRESS Q TO GO TO MY ROCKET AND THEN USE SCROLL TO GO TO THE LASER GUN...
BINDING A BUTTON FOR THE LASER GUN WILL MEAN IT ONLY CHANGES TO THE FOV I WANT IF I PRESS THAT BUTTON...
AS I DO NOT HAVE IT BOUND THERE IS NO POINT IN DOING THIS AS THE FOV WILL NOT CHANGE AS I DO NOT PRESS THAT BUTTON...
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Re: Quake Live Scripting

Postby Miicah » 09 Jul 2010 13:04

I'm just trying to fathom why you think having to switch to RL first to get to LG is a remotely good idea, regardless of FOV binds.
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Re: Quake Live Scripting

Postby meersy » 09 Jul 2010 15:19

Just bind scroll up to the desired FOV; that way when you hit your rocket bind and scroll up, you'll have the correct FOV for your lg

However, Miicah does make a valid point:

Say i was dueling you 500_babies, and we got into a fight where we both had to use lg, I could easily have 3 seconds of lg damage on you in the time it takes you just to swap to your lg, so that might be something worth considering
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Re: Quake Live Scripting

Postby DooMyy » 09 Jul 2010 16:22

Can't think how you couldn't have the lg bound, what else is there instead :S
I use WASD and the surrounding buttons (1,2,3,4,q,e,r,f) which seems to cover all the weps I can think of... Come to think of it thats prety much default QL setings, heh.

Oh well each to his own.
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Re: Quake Live Scripting

Postby capitalisamsux » 11 Jul 2010 07:24

ok, try this-
~~~~~~~~~~~~~~~~~
// RL/LG toggle
set RL "weapon 5; cg_fov 130; set 500_babies vstr LG"
set LG "weapon 6; cg_fov 110; set 500_babies vstr RL"
set 500_babies "vstr RL"
bind q "vstr 500_babies"
~~~~~~~~~~~~~~~~~~~~~~~~~
each time you press <q> it toggles between RL (fov 130) and LG (fov 110)
modify your own key/weapons
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Re: Quake Live Scripting

Postby 500_babies » 11 Jul 2010 21:17

meersy wrote:Just bind scroll up to the desired FOV; that way when you hit your rocket bind and scroll up, you'll have the correct FOV for your lg

However, Miicah does make a valid point:

Say i was dueling you 500_babies, and we got into a fight where we both had to use lg, I could easily have 3 seconds of lg damage on you in the time it takes you just to swap to your lg, so that might be something worth considering


well seeing as i dont duel cos i find them increadibly boring then i have no problem :D

@ kaetor, i have short fat fingers :l not good for reaching the numbers, i end up mashing the numbers haha..... lame really
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Re: Quake Live Scripting

Postby rkng » 11 Jul 2010 21:36

Why can't use you Q, E, R, F, G, Z, X, C, or V then?
GrotesK wrote:i think the problem with his casting is that he excels where a caster generally shouldnt eg. being a redneck hillbilly deadshit moron.
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Re: Quake Live Scripting

Postby JS3 » 13 Dec 2010 22:31

lol, why an rj script, kinda seems lazy doesnt it?
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Re: Quake Live Scripting

Postby haymo » 13 Dec 2010 22:45

JS3 wrote:lol, why an rj script, kinda seems lazy doesnt it?


consistency is important
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Re: Quake Live Scripting

Postby hypernewbie » 13 Dec 2010 22:52

My RJ Script, more reliable than one that uses 'wait' which could screw up.

Code: Select all
alias +rj "+moveup;+attack;"
alias -rj "-attack;-moveup;"
bind MOUSE3 "+rj"
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Re: Quake Live Scripting

Postby rkng » 13 Dec 2010 23:02

JS3 wrote:lol, why an rj script, kinda seems lazy doesnt it?

You use it for those jumps that require a perfect RJ. No one can perform a perfect RJ every time.
GrotesK wrote:i think the problem with his casting is that he excels where a caster generally shouldnt eg. being a redneck hillbilly deadshit moron.
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Re: Quake Live Scripting

Postby Grrrdian » 14 Dec 2010 17:14

rkng wrote:You use it for those jumps that require a perfect RJ. No one can perform a perfect RJ every time.

what jump/map requires a perfect RJ every time? i can't really recall any :S
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Re: Quake Live Scripting

Postby Camahawk » 14 Dec 2010 20:53

Blood run, bottom ya up to the hallway to sg requires a good rocket jump, although this was before that update that allowed you to 'climb' walls
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Re: Quake Live Scripting

Postby Fraze » 14 Dec 2010 21:19

t7 rj from rail gun area up to top ledge requires a perfect rj, only useful if ur running for ur life in the last few seconds though.
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Re: Quake Live Scripting

Postby meersy » 14 Dec 2010 21:41

if you have a rj script, you just have to aim straight down to make the jump on t7 (just as fraze said, a perfect rj)
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Re: Quake Live Scripting

Postby Junkyard » 20 Dec 2010 21:18

Junkyards christmas script

\\jingle bells script
bind 3 "vstr jinglex"
seta jinglex "vstr jingle0"
seta jingle0 "say ^4Dashing through the snow;set jinglex vstr jingle1"
seta jingle1 "say ^7In a one horse open sleigh;set jinglex vstr jingle2"
seta jingle2 "say ^6O'er the hills we go;set jinglex vstr jingle3"
seta jingle3 "say ^2Laughing all the way;set jinglex vstr jingle4"
seta jingle4 "say ^5HO HO HO;set jinglex vstr jingle5"
seta jingle5 "say ^4Bells on bob tails ring;set jinglex vstr jingle6"
seta jingle6 "say ^7Making spirits bright;set jinglex vstr jingle7"
seta jingle7 "say ^6Oh what fun it is to ride ;set jinglex vstr jingle8"
seta jingle8 "say ^2In a one horse open sliegh, OH;set jinglex vstr jingle9"
seta jingle9 "say ^5Jingle Bells, Jingle Bells;set jinglex vstr jingle10"
seta jingle10 "say ^4Jingle all the way;set jinglex vstr jingle0"
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