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Recent Activity


the "dvide cup"

winegum - 10 mins ago


Duel Map Pool

JS3 - 40 mins ago


Cypher vs K1llsen

judge_au - 8 hours ago


Christmas CTF - Tonight, 7...

xkh666 - 11 hours ago


Infected QL Sunday 7PM AED...

PhyrigiaN - 1 day ago


my mind just blew up..

judge_au - 1 day ago


Wireless or Cable

Aeol - 2 days ago


QL Update

Dox - 2 days ago


tournament discussion

mick05 - 4 days ago


Build 29 in testing - lolC...

mick05 - 4 days ago


120hz via HDMI or VGA

reythe - 4 days ago

  Infected QL Sunday 7PM AEDT

Posted by PhyrigiaN on Sat, 20th December 2014 @ 7:42pm

A good fun gamemode!

7PM AEDT 21/12/2014

Tell your friends and invite everyone!

Hope we'll get a turn out, a lot of fun when there's a big bunch

  Duel Map Pool

Posted by intro on Sun, 21st December 2014 @ 1:46pm

Yo we've had this same map pool for a while and i think we need a change, please vote 2 maps that you would substitute for new maps. I was thinking of adding silence back in and then battleforged if we can. Silence is not entirely new to us, we use to play it, it was in the sydlan 2 map pool so we know that it goes good. And battleforged, it has been in the last few 125fps leagues and it looks like it plays out well.

Personally i would get rid of bl2oodrun as its boring and old and also lostworld because it is probably the most least played map in the pool atm. In the duel cups that we have run lost world rarely gets played.

Latest European 125fps League - Aerowalk, Cure, Furious Heights, Battleforged, Sinister, Lost World, Silence
Latest North American Duel Cup - Furious Heights, Aerowalk, Toxicity, Silence, Cure, Sinister, Lost World

Please click on the actual thread so you can see the poll and vote :)
Please comment your opinions aswell as just voting.

  Christmas CTF - Tonight, 7pm SYD

Posted by intro on Sat, 20th December 2014 @ 12:48pm

GAME 1 -

GAME 2 -

You might have seen this server appearing in your server list -

28 Players, 14 vs 14 CTF on the map Silent Night
Tonight, 7pm Sydney time
Lets see if we can fill this server up!

Tell your Friends!

  Tiered Duel ODC

Posted by phy1um on Sat, 13th December 2014 @ 11:24am

Tonight at 7:30pm AEST we will be running 2 duel competitions!

Top Tier: Open - Winner: Phyrigian
Low Tier: Everyone other than Fridgey and Dox - Winner: Merchant


Stream: (testing out Hitbox - please give feedback)

Signup in this thread, make sure to mention "open" or "1500" in your post. Check-in here or on QL by 7:20pm.

Sign-up Requirements:
-Must have played 200 duels
-Must have 2 days of game time
-1500 ELO and under, where applicable
-Check your ELO at

Competition Information:
- Brackets will be double elimination (you must lose twice to be eliminated, please check the brackets!)
- The number of matches to play (best of #) and pick-ban order will be in the brackets
- Map pool: Blood Run, Furious Heights, Aerowalk, Cure, Sinister, Toxicity, Lost World

Rules and Administration:
- Check in via Quake Live or IRC. Please accept any admin friend requests!
- If you cannot be contacted for 10 minutes you will be forefited
- If you have to leave for more than 10 minutes, let us know and we'll try to keep you in the comp
- You are expected to play on your main Quake Live account
- Alternate accounts may be used if specifically allowed by an admin. You must be honest about who you are, and all players have a right to know wh otheir opponent is
- You must record and store demos of your games, which may be requested by an admin (cg_autoAction 1 will make demo recording automatic)
- If players cannot agree on a server, the server with the lowest ping difference must be used. Check this with an admin if needed

Admins: phylum, (?)
Signups: Phyrigian (open), dox (open), iem (1500), feralcrab (1500), kvlto (1500), Merchant, f0oster,

  QL Update

Posted by Dox on Wed, 3rd December 2014 @ 7:47pm


QUAKE LIVE Update 22 is now online. This update features Steam Trading Cards, 9 new arenas, 1 returning renovated arena, unlocked map rotation, 1 new in-game medal, announcer VO updates and volume controls, and subscriber map voting.

Steam Updates:

Steam Trading Cards

The Quake Live Steam Trading Card set has been released, featuring 11 beautifully crafted cards -- including 10 new character portraits by John Mueller, the artist behind the official Quake III Arena Visor painting! Track your trading card drop progress by checking out the "Badges" section of your Steam Community profile. Trading cards may be traded, sold, or collected. Completed card sets may be crafted into special game badges. Crafting game badges earns you cool new Steam items like emoticons, profile backgrounds, and coupons!

New Map Rotations:We are retiring our Monthly Standard Map Rotation system, all maps are now free for all users at all times. All maps (with the exclusion of Small CA and large Terra maps) are available on public servers, including newly released arenas, and come up for vote in the end-game subscriber voting portal. Small CA and Terra maps are not included due to their sizes, but these maps remain available for selection by pro users via Create Match.New Arenas Added:

Bitter Embrace

Set in the stone ruins of an ancient temple, battle in the sand and beneath a golden sky in Bitter Embrace, a map that comes from Todd 'Mr. Clean' Rose. Designed for Free For All, but also plays exceptionally well in Clan Arena, Freeze Tag, and Team Deathmatch.

Castle Deathstalker

In the valley of a mountain pass lies a large, foreboding keep with protective walls surrounding its halls and courtyards. Designed by H. Scott 'Deathstalker' Maclean for Clan Arena, Castle Deathstalker became famous in Rocket Arena 3 for its open courtyards which allow players to explore the castle walls and roof with ease.

Death or Glory

This Small CA map from David 'SgtGhost' Levesque (Overkill, Dead and Gone, Revolver) leaves players fighting for cover as they launch themselves atop the wicked compass rose bridge structure.

Drunken Mummy

Risen from the grave by popular demand comes this RA3 legend so good even your Mum will love it. Servants of Thunderstruck, be prepared to get wrapped up in an all new arena to test the might of your lightning. Designed by Till Merker (Evolution, Hen House, Thunderstruck, Theatre of Pain). Tested and proven through the years for Small CA.

Industrial Revolution

Industrial Revolution hearkens back to the days when CTF was played in strange factories that specialized in slime and conveyor belts. The layout is tuned for fast but tactical gameplay. The architecture is built for three-dimensional combat. And the revolution will not be televised. Designed for CTF by author Joel 'Johnny Law' Baxter, this iron fortress is also available in Race.


In a time past coexistance, the mythical cycle is coming to an end and the doom of the gods is percipiated by the fierce battle of hallowed elements. Sacred nordic grounds that once formed the home of the gods' children are now desecrated by a curse of frost and seclusion. Ragnarok, from authors Ferdinand 'cityy' List and Timo 'frs' Laakso, brings the fire and ice to competetive deathmatch. Designed for TDM, as well as Free For All, Race, Domination, Clan Arena and Freeze Tag the arena provides for intense combat and a journey to the norse world.


Long abandoned and forgotten, Refinery is a series of complex levels and pathways. Battle from the factory's highest catwalks to its lowest pools of toxic waste. Keep your senses sharp and your reflexes primed, as danger can come from any direction in this new map from Justin 'StormShadow' Ingels. Designed for Duel, it provides an exciting challenge in Free For All


A throwback to the 90's with it's over-the-top demonic presence comes Satanic, from Justin 'StormShadow' Ingels (Devilish, Cold War). Fight the forces of evil for the freedom of your soul in this cathedral of pain and lava. Fun family-friendly entertainment in Free For All, Clan Arena, and Freeze Tag.


Powered and fed by the cool winds, this greenhouse habitat by Tom 'Phantazm11' Perryman (Battleforged, Black Cathedral, Corrosion) comes alive as plants sprout throughout its vertically winding halls as they reach for the light above. Available in both Duel and FFA.
Renovated Arenas:


Remastered with a new layout, Sorrow, by Pawel 'ShadoW' Chrapka, now sports a more open and connected Red Armor room and lower lightning gun dungeon area for more exciting and visceral play. Fight to maintain control of the high ground and be rewarded with Mega Health and Yellow Armor, but not without losing sight of the lower halls where the crucial Red Armor, Lightning Gun, and Railgun lie.
In-game Medals:

Added new 'Perforated' in-game medal, earned by telefragging an enemy.
Reduce max time between weapon shots for COMBOKILL from 3s to 1.5s.

Announcer VO Changes:

'First Frag' award extended to all appropriate gametypes, now earn it in team games as well as FFA/Duel!
Updated VO for the "Fight!", "two frags left", and "one frag left" voice-overs.
Added an independent volume control for the Announcer VO (s_announcerVolume).
Added a sound buffer to properly queue the Announcer VO and remove overlapping VO sounds.
Moved non VO sounds out of the announcer sound channel and into the local sound channel, to allow for the announcer volume controls, as well as fix some odd delays between flag returned sound and flag returned VO.
Updated "lead taken" and "lead lost" VO behavior.
Removed "Teams are Tied" VO to reduce VO clutter.

Code/UI Changes:

Removed Round Draws from Freeze Tag, now using number of living players and/or health to determine a round winner if round time limit elapses.
Added player obituaries to all scoreboards (race excluded), this fixes the delayed obituary messages.
Fixed the obituary icon fading, the weapon icons now fade out.
Double stack obituaries for players killed at the same time.
Show all obituaries for 1.5s, instead of cutting them short when a new one occurs on a following frame.
Hide the Join Red | Join Blue buttons when the match is in progress, as those are actually treated as Join Auto buttons.
Disallow choosing specific teams while joining during the countdown (in favor of auto-join).
Added an overtime indicator on the HUD.
Added Win/Loss music at the endgame scoreboard (Win/Loss background music controlled with s_musicVolume).
Fixed swapped flag returned sounds.
Fixed the missing/broken 'Round in Progress' spectator message when joining an elimination based game in progress.
Restored the alignment of the timer on the comp HUD.
No longer issue 1 & 5 Minute Warnings to players who join after that event should have occurred.
Disable taunt animation with cg_allowTaunt 0. (Update: Also disables some weapon animations, may not be desired.)
Added premium icons to the FFA and RR scoreboards.
Added some padding between the CA alive icons and the team names in the comp spec hud scorebox.
Fixed aspect ratio of caster respawn timers.
Fixed the scores misalignment on the comphud.
Fixed "Sudden Death" message for roundlimit 0 matches.
Fixed incorrect ratio on Red Rover obituaries on default HUD.
Fixed missing Red Rover obituaries on large HUD.

Quality assurance maintenance updates for:
(Thanks to all those who reported issues.)

Base Siege
Chemical Reaction
Cold War
Dead and Gone
Hidden Fortress
Seams and Bolts
Space Chamber
Theatre of Pain
The Edge
Three Story
Use and Abuse

Nice to see Death and Glory and Drunken Mummy back. Loved those maps on Q3 :P For people who don't actually read this you can turn the announcer volume up and down now (I know the new one bugs a lot of you)

  QuakeLive Pro subscription sale

Posted by enemesis on Tue, 2nd December 2014 @ 11:35am
25% Off 1-Month
40% Off 3-Month
50% Off 12-Month

33% Off 2-Month
50% Off 12-Month


Offer ends Tues Dec 9th at 10am PST

  Duel Cup - Saturday 7:00pm AEST

Posted by intro on Sat, 22nd November 2014 @ 3:12pm

Scheduled: 7:00pm AEST, Saturday, 22nd November

Brackets -

Cup Information

Spoiler: SHOW


Spoiler: SHOW


Spoiler: SHOW

Signed up: intro, illidan, instinctt, kefu, micalexan, kmate, arcana

Good Luck and Have Fun!

  Weekend Event #1 - 2v2 TDM

Posted by phy1um on Sat, 15th November 2014 @ 10:17pm


What is it?

The first in a series of community events, where rather than organising competitions we encourage everyone to just come and play games!


Sunday the 16th of November, 1:30pm AEST AND 7:30pm AEST (these are start times, people can play until there's nobody else left!)


There's been a big slump in team-games lately. By encouraging people to come and play in a relaxed environment, the goal is to make people want to play these modes for fun again. If there's enough players, we might even see some competitions starting up.


Be on Quake Live around the specified times tomorrow. There will also be an IRC webchat link up too, to make organising games easier. Post in this thread to let people know if you'll be around, and have some possible teammates in mind! Came in late? It doesn't matter, jump in a server and try to get a game started!

More Information

There are no official rules, just find a partner and organise some games! We'll be running servers, but for anyone else who wants to put up their own, here are the rules we will be using, that you can import into your "Create a Match".

Spoiler: SHOW

Here is a rundown of our default server setup:
- Maps: Blood Run, Almost Lost, Campgrounds, Hidden Fortress, Devilish, Furious Heights (please suggest/play others!)
- Timelimit 20
-Fraglimit 0, Mercylimit 60
- Weapon respawn 30 seconds
- Drop powerup on death OFF
- Friendly fire ON

We would prefer it if everyone running public servers uses our standard rules, but feel free to organise private matches with whatever you want.

Current Players

phy1um, illidan, Pistol Pete, Intro


This is all just testing an idea that I've had for a little while, so please let me know what you think. I'm really keen to get feedback from people who actually have a clue about 2v2 TDM on if I missed something in my server settings, or if there are better maps to recommend.


Posted by haymo on Mon, 3rd November 2014 @ 5:15pm

Sign up here by posting your QL alias.

7PM Syd start time.

Join & idle the IRC channel. Brackets will be posted in this thread. Add opponents to QL friends. Post results in this thread.


- All players must be on their most known account and have more than 30 duels on it.
- ELO taken will be their highest ELO recorded ever
- For matches where ELO is within 150 no handicap will be added
- For every 30 ELO difference, the higher ELO player will minus 1 handicap off his total. (300 difference would mean they play on handicap 90- etc)
- No changing handicap once match starts
- Maplist: BR, Tox, Aero, Cure, Sini, LW, FH
- Lower ELO player gets to pick the map in each best of 1 round

Signup list:
- haymo (2095)
- mylesman (1962)
- Micalexan (1691)
- strachy (1461)
- sich (1404)
- sparkssss (1386)
- splickz (1293)
- intensik (1255)

  Sunday Handicap Duel! 6PM SYD

Posted by intro on Sun, 2nd November 2014 @ 12:11pm

Brackets -

Winner - Camma
Runner up - Instinctt

Add opponents to QL friends. Send results to Intro the king.

- All players must be on their most known account and have more than 30 duels on it.
- ELO taken will be their highest ELO recorded ever
- For every 30 ELO difference, the higher ELO player will minus 1 handicap off his total. (300 difference would mean they play on handicap 90- etc) If you are unsure about this ask a admin and they will tell you what handicap to use!
- If you go afk without telling us for 10minutes we may forfeit you.
- No changing handicap once match starts
- Maplist: BR, Tox, Aero, Cure, Sini, LW, FH

Signed up
- camma (2424)
- traits (1905)
- intro (1788)
- instinctt (1759)
- illidan (1540)
- sparkssss (1386)
- feralcrab (1381)
- morph2 (1315)
- strachy (1461)
- sich (1404)
- intensik (1255)